March 25, 2023
  • 12:08 pm Fall Convocation 2022: “The State of this University is Strong”
  • 9:37 pm Ogrin Brings the Thunder in Toros 12-3 rout; team plays for playoff championship tomorrow
  • 7:00 am Outstanding Professor Award Recipient’s Mic Drop Moment at Last Month’s Virtual Ceremony
  • 9:10 am Bookworms of the World Unite!
  • 7:46 pm Breaking News: All Students Living in Campus Housing Required to Receive COVID-19 Vaccine
  • 9:00 am CSUDH Esports Creates International Competition
  • 9:35 am Spring Commencement Ceremonies Get Brighter
  • 3:46 pm Breaking News: Spring Commencement Ceremonies Recieve Stadium Upgrade
  • 8:00 am Testing the Teachers (and All the Educators)
  • 9:30 am CSUDH Educators and School Employees, Vaccinated Next
  • 10:30 am For White People Only: Anti-Racism Workshop Addresses Racial Bias and Unity
  • 2:43 pm Greatness Personified: Remembering Kobe Bryant
  • 10:02 am Straight Down the Chimney and Into Your (Digital) Hands: Special Holiday Edition of The Bulletin!
  • 2:44 pm Did You Wake up Looking this Beautiful?
  • 11:43 am A Long History for University’s Newest Major
  • 5:15 pm Issue 5 of Bulletin Live! Collector’s Item! Worth its Weight in Digital Paper!
  • 4:06 pm Special Election Issue
  • 4:03 pm Three best Latinx Halloween & Horror Short Films available now on HBO Max
  • 9:49 am Issue 3 of CSUDH Bulletin Live if You Want It
  • 3:24 pm Hispanic Heritage Month Update
  • 2:00 pm South Bay Economic Forecast Goes Virtual
  • 3:52 pm BREAKING NEWS: Classes for Spring to be Online, CSU Chancellor Announces
  • 9:39 am “Strikes” and Solidarity
  • 8:30 am March Into History: Just 5 in 1970, CSUDH Growth Shaped by Historic Event
  • 8:30 am Will the Bulletin Make Today Tomorrow?
  • 9:04 am Different Neighborhoods Warrant Rubber Bullets or Traffic Control For Protesters
  • 5:07 pm STAFF EDITORIAL: Even Socially Distant, We All Have to Work Together
  • 5:47 pm Transcript of CSUDH President Parham’s Coronavirus Announcement
  • 10:46 am Cal State Long Beach Suspends Face-to-Face Classes; CSUDH Discussing Contingency Plans
  • 5:26 pm Things Black People Should be Able to Get Away with This Month
  • 10:25 am Latinx Students Need a Place to Call Home
  • 2:35 pm Will Time Run Out Before Funds for PEGS? [UPDATED]
  • 8:41 am Year of the Rat? What’s That?
  • 6:20 am Artist Who Gave Life to Death and Inspired Countless Others Gets His Due at Dominguez Hills
  • 5:16 pm Why I’m Rooting for Dr. Cornel West
  • 5:00 pm Under Fire from the Feds, Vaping’s Future is Cloudy
  • 3:28 pm We’re Going to Need a Bigger Boat; Tsunami 3.0 Hits Campus, Enrollment Swells
  • 4:48 pm University Weathering a Wave of New Students
  • 9:21 pm The Bulletin’s Public Records Request Offers Springboard to Launch Gender Equity Discussion at CSUDH
  • 4:27 pm Black is the New Black: Raising the Capital on the “B” Word
  • 10:53 am Guns Up for Arrest: Student advocacy group pushes for CSU No Gun Zones–Including the Police
  • 4:09 pm Staff Editorial: Words on the First
  • 8:42 pm Carson Mayor Blasts Media, Landmark Libel Case in Keynote Address
  • 9:27 am Free Speech Week Calendar of Events Update
  • 6:02 am Food for Thought: 40% of Students are Food Insecure
  • 3:12 pm Academic Senate Rejects CSU GE Task Force & Report
  • 3:06 pm Work To Be Done
  • 5:56 pm ASI Elections: What You Need to Know
  • 8:02 pm CSUDH President Parham Announces Cancer Diagnosis
  • 9:47 am CSUDH Art Professor’s 20-Year Journey Results in First Local Showing of Film
  • 9:13 pm Free Speech or Free Hate area?
  • 9:08 pm CSUDH’s Best & Brightest Shine at Student Research Day
  • 9:05 pm Academic Senate Approves Gender Equity Task Force
  • 12:37 pm When Dr. Davis speaks, Toros Pay Close Attention
  • 3:38 pm Investing in the Future: Dr. Thomas A. Parham Reflects on the Past Eight Months and Contemplates​ the University’s Future
  • 3:24 pm Green Olive to Open By End of Feb; Starbucks Not Until Fall
  • 3:20 pm Gov. Newsom’s Proposed Budget Hailed for Extensive Funding Increases
  • 3:08 pm Out of the Classroom: Labor and Community Organizing Course Aims to Teach Students How to Organize for Social Justice
  • 2:54 pm The Other Route in Professional Sports
  • 9:02 am Hail to the New Chief, CSUDH President Thomas Parham
  • 3:36 pm Career Center Holds Major/Minor Fair
  • 5:34 pm After Unexpected Delay, Undocumented Becomes More Intimate Theatrical Production
  • 1:30 pm What to Expect When You’re Expecting New Buildings
  • 4:00 pm Perception Is Key
  • 4:00 pm Celebrating Women’s History Month Toro Style
  • 4:00 pm The Algorithms of the Internet are Biased
  • 4:00 pm Taking a Look at J. Cole’s Lyrics
  • 4:00 pm The Adventures of Pablo EscoBear

By Alex Graf
News Editor

“Red Dead Redemption” may not be a video game franchise, but it sure feels like one. Unlike other brands like “Call of Duty,” “Fallout” and “Assassin’s Creed,” which seem to have a new game out every couple of years, until last month, there was only one “Red Dead Redemption,” which was released in 2010. Yes, it had more than a little in common with 2004’s “Red Dead Revolver,” but the game’s scope, dizzying depth and realism made it feel both unique and sprawling, making it seem like it had several separate bullets in its gaming chamber.

But it took eight years for a second RDR to be made, and its long-discussed arrival made it one of the most hotly anticipated video games in history. And rest assured, fans of Rockstar’s action-adventure western original, you’ll see that the long eight years have been worth the wait. Rockstar has crafted its most complete and immersive open world to date. The narrative is gripping, the quests and activities are diverse and compelling, the world is brimming with life and the environments are jaw-droppingly beautiful. Simply put, RDR II is one of the greatest games ever made.

Rather than a sequel to the original, RDR II is a prequel. The narrative centers around the Van Der Linde Gang, a band of outlaws struggling to stay one step ahead of the law in the year 1899, some 10 years before the original. If you’re familiar with the first game, you know that things do not end well for these people. You’ll also recognize some familiar faces like John Marston, Bill Williamson, Javier Escuella and, of course, Dutch Van Der Linde, leader of the gang.

As the game begins, the gang is on the brink of death; stranded in a blizzard with the law not far behind. Right from the start, the player is filled with an overwhelming sense of dread and despair of the inevitable, perfectly setting the tone for what’s to come.

Arthur Morgan, the game’s protagonist, and the gang he travels with are not good people by any standard. They’re ruthless murderers and thieves. They are relics of a time that is quickly coming to an end as the burgeoning industrial revolution ushers in a new era of technology and innovation. As the wild west of the frontier gives way to the 20th Century and the law bears down on the Van Der Linde Gang, it’s up to the player to decide just how redeemable Arthur can be.

The choices Arthur makes during his adventure shape his world and how it responds to his presence. Commit a crime, let a witness slip away and you’ll have lawmen and bounty hunters chasing you down. Help a man who’s been bitten by a snake, and he may reward you the next time you see him. There are dozens, if not hundreds of tiny little choices the player will make during their journey that have tangible effects on the characters and environment around them. Arthur can stumble into countless random encounters, characters, missions or activities that will shape his experience in an impressive variety of ways and the level of detail is unmatched by any other open world to date.

Arthur’s beard grows realistically over time. He can be malnourished or fat depending on how much he eats. Dirt and blood cake onto Arthur’s clothes and face as he fights his way through the world. These details are further brought to life by some of the most realistic lighting and breathtaking vistas of the modern era. The environments are straight out of an oil painting and sunlight even shines through the soft tissue of characters like their ears and noses. With such realism, it’s easy to see why RDR II is so utterly immersive.

Of course, every game comes with its drawbacks and RDR II is no exception. While the realism and detail of this world are a true accomplishment, they can also get in the way of a fun experience. Sure, it’s neat that Arthur must eat, drink and sleep, but having to constantly monitor his hunger and energy can be a chore. It’s also annoying to constantly must keep tabs on your horse, since your inventory is attached to your mount, and wandering too far away means that it won’t be able to hear your call. The realism is great, but it shouldn’t come at the cost of player enjoyment.

For another thing, Arthur’s controls are not the most refined or fluid. If you’ve played Rockstar games in the past, this shouldn’t come as a surprise. It’s not uncommon to have to find just the right pixel to trigger an action or cutscene and players are likely to develop a hatred for trees since horses tend to crash into them and send Arthur flying.

By and large, these issues are minor. They can be mitigated as players get a better feel for the controls and mechanics and one gets used to the generally slower pace of the game. Overall, the story, characters, and world of RDR II are strong enough that the game is worthy of the utmost praise and adulation despite these flaws.

RDR II isn’t absolute perfection, but it’s hard to complain when the game is jam-packed with so many things to love. The narrative is one of Rockstar’s best and most thoughtful. The open world is vibrant and alive, and the visuals are some of the best in gaming. As far as western games go, nothing comes anywhere close to what Rockstar has accomplished with RDR II. If you’re looking to fulfill your cowboy fantasy, you’re not going to find a better experience than this. Much like its predecessor, RDR II sets a new bar for what an open world game can be and it’s likely to be a game that’s discussed for many years to come.


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